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Channel: The fiction of Amelia C. Gormley » feminist frequency
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Why I wrote Player vs. Player: @FeliciaDay @FemFreq @Spacekatgal @ChrisWarcraft @TheQuinnspiracy @gogreen18

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I’m gonna get my bona fides–or lack thereof–out of the way up front.

I’m a gamer. I’m a feminist.

Am I a hardcore gamer? I imagine by most definitions, the answer would be no. I don’t have time for it; I have a son to raise and books to write. I drift in and out of gaming when something catches my attention. Whenever I’ve tried to be a hardcore gamer–for a while my husband and I had an arrangement for me to be able to take Friday evenings off from parenting starting at 7 PM so I could raid with my guild–it never worked out. 7 PM for me was 10PM for many of my guildies, so they wanted to start raiding at 5:30 PM, just when I was eating dinner with my husband and son. I always felt guilty because either I was letting my guildies down or I was ignoring my obligations to my family, so I just stopped trying to be a raider. Trying to do RaidFinder-type raids resulted in me being rejected and sometimes harassed for not being geared to their standards, so now I mostly stick to single-player games or do solo and small group content that I can work on in my own time.

While I am a feminist, I also don’t pretend that I’m the most educated and informed person on many of the issues. I’m very reclusive and sometimes that puts me behind the ball on current events and issues.

So, there. I’m by no means either an expert gamer or an expert feminist. I’m just someone who cares enough to try to call attention to issues when and where I can, using the voice and the medium I have available to me. Which, in this case, means as an author of LGBT romance.

When I started writing Player vs. Player , it was about a year after the harassment of Jennifer Hepler (formerly of Bioware) had taken place, and slightly less than a year after Anita Sarkeesian of Feminist Frequency had received such toxic backlash for starting her Tropes vs. Women in Video Games Kickstarter.

Those incidences stayed with me because I knew that internetting while female could be a nasty business, and because the harassment was so very vile, because it spoke of such a deep-seated hatred in gaming culture toward women, part of me thought, “Dear God, what is going to happen when one of these people goes from trolling to actual violence?”

It didn’t seem like a far-fetched possibility to me. In fact, it seemed downright inevitable. Because that’s the way things work. Bullies egg each other on and make one another feel bolder and try harder to impress each other and the bullying keeps escalating. That’s the way it’s worked ever since I was the bully-magnet on the playground when I was a kid. One kid would say a cruel thing. The other kids would laugh, so he’d say something crueler. Someone else would try to one-ups him. Next thing I knew, I’d be cornered with them all trying to out-do each other and intimidating me physically. A few days later, someone would be walking down the halls right on my heels, stepping on the backs of my shoes to try to trip me, pushing me into lockers, or, when I got older, grabbing my ass to impress his friends when he came across me browsing the book aisle in the supermarket.

Bullying escalates. So it didn’t seem at all unrealistic that the sort of treatment Hepler and Sarkeesian had received could eventually morph into actual physical violence. After all, what is the point of disseminating someone’s personal information such as their phone number and home address unless you’re trying to encourage someone to go after that person physically, and trying to intimidate that person with the possibility of an actual physical assault?

So that is what I wrote about. But I’m a writer of LGBT (primarily m/m but that may be subject to change in the future) romance, so I used the platform I had, making the story a murder mystery with a romantic subplot between two male characters. At one point I tried to contact Ms. Sarkeesian and see if I could get any more insight that would help me craft that story, but I imagine the amount of email she gets is tremendous so I’m not surprised that mine didn’t catch her notice, and that’s okay. I wrote as best I could, with the information had.

I thought I’d seen vile. I hadn’t seen anything yet.

I hadn’t seen an ex-boyfriend with a sexist ax to grind mobilize a bunch of misogynist trolls against Zoe Quinn (see next paragraph for explanation of this event.) I hadn’t game developer Brianna Wu driven from her home by threats. I hadn’t seen a college campus massacre threatened just because Anita Sarkeesian was going to speak about misogyny in video games (see below.) I hadn’t seen Felicia Day, the darling of geek culture, doxxed less than an hour after cautiously standing up and saying, “this isn’t right.”

(It should be noted that a couple days earlier, former NFL player and notable gamer and LGBT-rights activist Chris Kluwe said the same thing Day did, only much less diplomatically, but he hasn’t been doxxed. It’s only women being targeted.)

I’ve been posting recently about GamerGate, both here and on Tumblr. Maybe some of you don’t know what that is. I’m not going to try to explain it, because many people have done so much better than I can. I will refer you to this article, which explains it nicely.

ETA: After you’ve read that, check out this for a series of screencaps from discussions on 4chan in the first few days of the GamerGate operation, where we see it transition from a misogynist harassment campaign that wasn’t getting any traction to a concerted, calculated effort to try to cloak the harassment under a veneer of legitimacy and co-opt social justice hotbutton issues and language in an attempt to turn other women against Zoe Quinn.

But let’s just make one thing very clear. Despite subsequent recruitment of well-intentioned but misguided stooges and efforts to cloak themselves in legitimacy and claims of being about journalistic ethics, GamerGate is and has been from its very first inception about harassing women in the gaming industry, and women who critique gaming and gamers. It is a misogynist movement whose supporters are willing to make terroristic threats to silence people for suggesting that maybe, just maybe, using images and tropes relying on sexualized violence against women (and people of color, and LGBTQIA+ people) is at best, unimaginative and at worse, harmful to actual people.

GamerGate came along right after I had finished final edits on Player vs. Player. Part of me wishes sometimes I had written it a year later. It would have been a much more informed book. What was primarily on my mind as we were wrapping up PvP was Elliott Rodgers and the UCSB shooting. I even addressed the dedication to his victims and started the book with a quote from vlogger Laci Green, where she said about the shootings: “Misogyny actually kills people.”

At the time, Laci’s message was topical to PvP because that is, at its heart, what PvP is about. It’s about the misogynist/homophobic/racist backlash against gamers requesting (and game developers delivering) more diverse gaming content.

Misogyny actually kills people. That’s an important point to make. We know–especially right now in the aftermath of the murder of unarmed young black men in Ferguson and elsewhere across the United States–that racism kills people. We know that homophobia kills people. And misogyny kills people.

What is so very terrifying about GamerGate and the anti-diversity backlash in gaming is that it’s a perfect storm of misogyny, homophobia, and racism. These people are making terrorist threats against people who are simply asking for fewer harmful tropes and more diverse representation.

A very sad, jaded part of me wonders if the fact that Anita Sarkeesian, Brianna Wu, Zoe Quinn, and now Felicia Day are being terrorized, threatened, even driven out of their homes, would be getting as much play in the press if these women were black, and an even sadder part of me knows the answer to that question would be “no.” We’re taking notice because this is happening to white women (Correction: Ms. Sarkeesian actually identifies as Armenian, I’m told, and her family is from Iraq.)

If I were writing Player vs. Player today, the murderers in the story would identify themselves as supporters of GamerGate. The only reason they don’t is because I wrote the book a year too early. In the author’s notes at the end of the book, I reference Jennifer Hepler and Anita Sarkeesian and explain how their incidences informed the writing of the book. If I were writing it today, that list would be a lot longer, and the book would probably actually be a lot grimmer, because the situation is far more toxic than even I envisioned at the time I wrote the book.

Ms. Sarkessian, Ms. Hepler, Ms. Quinn, Ms. Wu, Ms. Day, this book is for you, and for all the women, people of color, and LGBTQIA+ gamers who have been and are being harassed into silence. It’s for cypheroftyr and dragonreine, two amazing LGBTQIA+ female gamers of color who are running the Why-I-Need-Diverse-Games blog and the #ineeddiversegames hashtag. It’s for more people than I can possibly hope to mention, who are refusing to be silenced, despite the best efforts of these misogynist, racist, homophobic trolls to turn gaming and simply being online while female into a culture of terror.

Thank you for fighting the fight. I know my contribution is nothing next to yours, but I’m doing what I can and I will always, always have your backs.



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